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Yomuchan
時々ゲームを作る大ばか、多分。
もしもし, エッチ大好きです!  Your head will EXPLODE!!!111 Currently making them KER-AZY sex kitten games. 失礼!

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Say, you use Unity and want to hit the big leagues? You might wanna read this...

Posted by Yomuchan - September 13th, 2023


This year looks to be the year of corporate seppuku, and up next on the chopping block is Unity, one of the game engines used to make games right here on newgrounds.com.


So, what'd they do?


Starting January 1st 2024, they plan to charge relatively successful devs (200,000 installs/life to date and 200,000$ or more in income for the last 12 months) who get their games installed 0.20$ on the regular rate.


iu_1076407_2080200.webp


And their clarifications on this matter just makes it WORSE somehow.


iu_1076409_2080200.png

SAUCE.


Hope you're good with just handing out charity copies, and just asking for donations if Unity is your go-to engine.


So if your game gets over 200,000 installs (yes, not unique installs), I hope you got a wallet chonkier than a big time gacha game dev's because this is gonna start costin' ya somethin' REEEEEEEEAL UGLY. That isn't a shot in the foot, that is straight up blowing your legs off. What the hell were they thinking?


Of course, devs who've been using Unity are NOT taking this lightly.

iu_1076408_2080200.png

Sauce.


Multiple developers have pointed out the obvious issues with this new fee, that would essentially be a meatgate to F2P games, mobile developers, and the small of indie developers suddenly finding they have a hit on their hands.

It would be a system where developing a successful game on Unity could bankrupt the developer behind that hit.




Shit's on fire lol.


This is just going to push devs to other platforms. Godot is totally free. Unreal is only 5% of revenue over $1M (50,000/million bucks).


No company is going to agree to a contract that opens them up to unlimited liability based on an interaction between third parties (Unity and customers installing their game) that they can't even audit. What then? Big game studios moving away from it, leaving small-time devs to get "taxed"?


What exactly the end-goal here?


This is a stupid business idea. Of course, it still looks like stupid business. Another thought I've had is that it might just be corporate sabotage. You almost never actually hear of it, but it definitely exists. This is suicidal enough to make me suspicious.


It would seem that the ancient pasta has come to pass.

iu_1076410_2080200.png

What a future, huh?


Me, I'm using Flash MX2004 as the Old Gods intended. Complete with a serial number provided by Adobe lolololololol


Tags:

6

Comments

Despite my frustrations on that engine, I’m so glad I used Clickteam Fusion for my games! Unity started to stink anyways once they require you to have an account to use the free version!

When I get home, imma check out your game.

Bro, the CEO sold his stock before this announcement was made.

Insider trader is only a crime if the FTC gets off its ass, investigates and prosecutes.

FTC is too fat now and can't get off its ass XD

let me check if i understood this correctly, because this is sounding too absurd for me to have understood correctly. Unity is going to:
A) put spyware in their installers in order to
B) charge the devs per installation, which may happen more than once if the end user is having IT issues (reinstalled OS, used a restore point, had to uninstall/reinstall to update/troubleshoot, etc.) and
C) keep leaking RAM like a high-pressure cut artery leaks blood
did i get it right? because if i did, i'm mad.

I didn't know about C.

Holy shit

Absolute insanity.

I'm worried about the devs who used unity games here. Do views count as installs?

Rest in pepperoni Unity lololol

#DeaderthanFlash XD

Yeah, when I first heard about it I thought it was an out of season April fool's joke. After realising that they're for real, I started doubting the sanity of all these CEOs and the remaining top brass. I know they're the kind to always be out of touch with reality, but how can you be this stupid?

Though this might also be some corporate sabotage, tanking the value of the company hard so that some other conglomerate could buy it on the cheap. It does sound quite conspiracy-theory-esque but I just can't imagine them actually being that stupid with this move. Of course, they might just be doing an "Elon Musk vs Twitter" kind of thing too, with the "5D chess moves" they do in their peanut sized brains.

I've kept up with the whole controversy, and i gotta say, this is insanely stupid. Only the kinda stupid you'd expect from the former CEO of EA that wanted to charge real money so people could reload in video games.

I've seen over 40 devs say they're basically jumping ship because they'll never afford that, other devs (including Notch of Minecraft) advising people to just make their own engine next time, and mostly people saying to switch to Godot because there's no way a sane person could trust unity again.

And i can see why. John (the CEO) makes like 12 million a year, what more could he possibly want? And why would he go with a route that literally has removing the TOS changes repo and destabilizing the entire company's employees lives as a part of that? Have you seen how many Unity employees got shat on for trying to merely explain things the EXECUTIVES said?

Thank god i never used unity, and at this point, i don't think i ever will.

> former CEO of EA that wanted to charge real money so people could reload in video games.

I know I'm stupid but even I wouldn't as far as that.

Join us now and share the software;
You'll be free, hackers, you'll be free.
Join us now and share the software;
You'll be free, hackers, you'll be free.

Hoarders can get piles of money,
That is true, hackers, that is true.
But they cannot help their neighbors;
That's not good, hackers, that's not good.

When we have enough free software
At our call, hackers, at our call,
We'll kick out those dirty licenses
Ever more, hackers, ever more.

Join us now and share the software;
You'll be free, hackers, you'll be free.
Join us now and share the software;
You'll be free, hackers, you'll be free.

YAR.

@someaveragechap It would take Teddy Roosevelt to come back from the grave to busts some trusts these days.

I USE ULTRA RITUAL TO SUMMON TEDDY ROOSEVELT, ELLIOT NESS AND AARON SWARTZ.

come on i don't wanna have to migrate again

Better knowing this now than later, though. Hope things go smooth for ya.

I'm going to say that with my limited but functional knowledge of the law this will be considered legally void (but needs to be presented correctly in court). they offend the law on 3 grounds:
1: they are applying a terms of service to past actions and demanding financial compensation for instances that are clearly covered by the terms of the prior agreement which was in place at the time. (collect your records of the prior agreement and it's dates in which it was in effect) surefire win on this ground.
2: first and foremost they are charging per install of their software bundled with yours, essentially forcing your license to your players to become a sub-license (and claiming ownership of your works and setting limits to your usage of your own works), yet charging you for others actions that you can prove you have no justifiable means to prohibit. This could claim that anything they charge you is financial damages to yourself. Where they should be charging the installing party directly(if they are the ones that are able to keep track of who installs what to enforce their policy).. that is essentially undue burden akin to charging a knife manufacturer for stabbings committed by the buyers. You are protected from such by law.
3: they can charge you for installing their software, but cannot charge you for any times you do not. They can sell a number of installs, however that is actually illegal, if they have sold you or otherwise granted you access to their software under a previous license, you then have rights of ownership of your copy, this includes your installer and key and the data in them. You would merely have to prove that money was exchanged for software, (or a copy was otherwise granted to you under a non-expiring and/or free agreement (keep a copy) (in this case the terms of ownership of your copy were to signup for an account, that was your payment/the requirement).) and then prove that it is in fact you installing the software with that key and installer and not some other unlicensed party.

and 3 wraps back to 2, where the player is essentialy an unlicensed party(never agreed to be party to the license) so you cannot be charged for their usage it would be an undue burden for an individual or company which does not have access to built-in tracking functionality to even know or maintain how many people are installing their software how many times. Yet as Autodesk/Unity is clearly saying, they do have that functionality, so then they are liable to collect payment from the installers. what this would mean is if they readily detect an install, they can require the player purchase an autodesk/unity player key per install. that is their legal and financial burden to manage as the one demanding this change.

Lol sup.

I'm sure glad I use Lost Technology.

Hark, my sides have achieved geostationary orbit around Pluto!

@Yomuchan I remember reading somewhere that this doesn't really amount to anything as he's constantly selling shares and these sales were approved months in advance. So it's not like he's dumping his shares.

And there was also something about him having like over a few millions of those shares while he sold like only a couple of thousands so it's basically chump change more than anything else.

@Yomuchan there was a game i used to play on kongregate (i think it was reactor incremental) back when unity web player (UWP) was still a thing. i never had issues with the UWP version, but when they switched to webGL, i almost had an out of RAM crash. i noticed my computer slowing down drastically, checked the task manager and one of the browser's processes was using over 4GB of RAM. I doubt it ever reached 1GB RAM usage back in the UWP days, but then again, i never needed to check.
i have a feeling that when unity made the switch to 64-bit only, they also decided to neglect any RAM limits the users may have. somebody in a thread in the videogame forums even joked that unity and RAM leak are like tea leaves and water, and i've had to give up trying some new-ish games here on NG because the RAM usage kept getting higher and higher before the graphics even showed, so i doubt the problem was solved...

@Yomuchan Sorry I didn’t respond earlier, I was absent for the whole day! Hope you had fun with it and I really don’t mind hearing your input!

Public Investing it seems is the modern day plague that is killing off companies and IPs and shortsellers are the fleas going to and fro sowing death.Man,i guess the thing to learn here is never go public with your shares otherwise ya might as well dissolve your company before it dies.